Arena Notes:
Burn Priority Macro; ALL DPS in the Arena need to have this macro so that you can all switch dps targets without delay. The burn order is: 1st Champion, 2nd Evoker, 3rd Warbringer:
/target Dark Rune Warbringer
/target Dark Rune Evoker
/target Dark Rune Champion
1 Rogue respec into Throwing Specialization, this Rogue needs to interrupt the Evoker at all times, DO NOT let that Evoker get any heals off. ALL ROGUES, need to take turns with the Champion Warrior Tank and dismantle it. Call it out, communication is key, the Champions need to be disarmed 4 to 5 seconds after they spawn so that their whirlwinds do not own the raid.
2 Warrior Tanks - tank Champions and Evoker
1 Paladin Tank - tank Warbringer
1 Holy Paladin stands in center with Righteous Fury
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1 Shadow Priest Mind Control the Warbringer and make sure that the haste buff is up on the raid. Put yourself in a safe spot to avoid the lightning bolts from the orbs, in the brown portion of the middle circle in the raid.
Warbringer tank, keep the mind controlled Warbringer on focus, if the shadow priest ever loses mind control and the Warbringer is running around loose, you need to taunt it off of the shadow priest ASAP!
----------!!!!EXPERIMENT!!!!!!!------------
Tanks in the arena need to make one of these macros - use the appropriate macro for the add that you are tanking:
/target Dark Rune Warbringer
/script if GetRaidTargetIndex("target")==nil then SetRaidTargetIcon("target",2) end
/cast taunt
/target Dark Rune Evoker
/script if GetRaidTargetIndex("target")==nil then SetRaidTargetIcon("target",8) end
/cast taunt
/target Dark Rune Champion
/script if GetRaidTargetIndex("target")==nil then SetRaidTargetIcon("target",7) end
/cast taunt
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Gauntlet Notes:
1 Warrior Tank - tanks the healer
1 Druid Tank - tanks one of the adds
Mages - sheep one of the adds
On the way to the 1st Mini Boss
Tanks leap frog over one another, when you are engaging the last pack of adds, the Druid tank moves up ahead and pulls the pack with mages and healer, use shield wall if necessary if you are tanking 2 or 3 adds all at once. Warrior tank move up quickly with a healer and engage the boss so that he stops breathing on the raid.
On the way to the 2nd Mini Boss
Both tanks get aggro on everything, once everything is aggroed, warrior tank aoe taunts and picks up all adds and blows shield wall. Mages, this is your queue to sheep whatever you can.
Bear tank, once mobs are off of you, you and your healer quickly run up the stairs and engage the boss. Bear tank healer, don't lag behind, hug your bear and move quickly.
All DPS, stay behind with the warrior tank and kill the adds asap - 2 at a time. Once the adds are down, get on the mini boss asap.
REMEMBER, SPREAD OUT! The second mini boss puts a bomb on random raid members, do not blow up the raid, spread out!
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FINAL PHASE NOTES! Pay attention, this phase is hard, it's a DPS race!
Warrior Tank from the Gauntlet will be the first one to pick up Thorim once he is down in the arena. Immediately bring him to the door and tank him there.
EVERYONE ELSE! SPREAD OUT! Everyone needs to /distance and make sure that you are all spread apart! Don't bother with DPS on Thorim when he spawns, finish off the adds, but keep spread out! All Melee pull out of the add cluster fuck, DO NOT get yourself chain lightninged during the phase transition, it's very dangerous.
2 Tanks at the door, stacked on top of one another, other tanks just stay out of the fight, run around and bandage people as need be.
2 Melee groups, 3 or 4 melee in each group in a triangle KT position around Thorim.
Healers position yourself closer to Thorim, inside of the circle around Thorim, stack in 2s.
Ranged DPS position yourself further from Thorim, at the perimeter of the circle around Thorim, stack in 2s. Leave room on the flanks of the room so that melee can pull out.
Every 15 seconds, Thorim will charge one of the orbs in the room. There will be a stream of electricity traveling from that corner of the room to Thorim. It's very easy to see. This Lightning Charge, will buff him and do damage to this quarter of the room.
While his nature buff is low, it's safe to simply eat the damage. However, once his stack get beyond 3 or 4, it will start hitting the raid for over 20k. At this portion of the fight, we will call soft-enrage.
When we call soft-enrage, whenever you see that stream of electricity, MOVE away from that quarter of the room. He will breath in a 60 degree cone to that orb. WATCH WHERE YOU ARE MOVING TO WHEN YOU ARE AVOIDING THE BREATH, REMEMBER TO KEEP DISTANCE AWAY FROM OTHER MEMBERS OF THE RAID SO YOU DO NOT GET THEM CHAIN LIGHTNING'D!
Once Thorim's stacks get beyond 5 (he should be around 50% at this point), blow lust to help with raid healing.
After lust runs out, blow Sacrifice.
After first Sacrifice runs out, blow second Sacrifice.
After second Sacrifice, start using Guardian Spirit on the MT. MTs start rotating Last Stand and Shield Wall after Guardian Spirit runs out.