Thursday, January 15, 2009

Sartharion + 2 Drakes

Sartharion


kill shadron for 2 drakes
ignore Tenebron's portal tank the adds, pally tank get in position around the center of the platform that's where the portal is, that's where the whelps will spawn

Pally OT position center of the platform by the portal
Drake OT position southern edge of the platform to benefit from beacon with MT

pally tank picks up blazes and adds, pick up fire spawns and move to the middle and position by the portal
paladins put on righteous fury to get healing aggro and stand by the pally tank

we have 1.5 minutes to kill Tenebron before vesperon lands, so blow bloodlust as soon as shadron lands and burn him down before vesperon comes down

all dps on Tenebron, after Tenebron dies kill remaining adds and fire spawns
if you are a healer and you get a spawn on you try your best to tank it if you are too far away from the paladin for you to run to him and for him to taunt them off of you, but you have to be careful not to get hit by the lava wall or the spawns will enrage and kick your ass

If you Vesperon comes down while Tenebron is still up, all dps pull back and Vesperon's portals and kill the servant, only then come out and resume dpsing. AoE pally tank, watch your dps during Vesperon's portal, putting out too much aoe will tax your healer and will spike damage on you.

Vesperon will come down 1.5 minutes after Tenebron, take Vesperon's portals.
Pally tank remains outside
A soft tank, a DK will tank the servant inside the portal
kill Vesperon asap, be careful on Vesperon, you take damage while you're dpsing him, so if you get low stop dps and bandage yourself. Don't die to the damage reflections

Then kill Sartharion


Lukelee - OT drakes
Ungulator - MT Sarth, need lots of health to deal with Vesperon's debuff
Pally Tank - OT whelp and flame adds

Holy Paladin for righteous fury stand by the pally tank
Holy Priest for aoe heals once Vesperon lands
Disc Priest for pain suppression

Mage aoe for adds
Mage aoe for adds
Rogue for fan of knives anesthetic
DK for servant tanking inside the portal


________

Modifying for 3 drake 25.

Surviving Sarth's breath
All healers need to have Sarth on focus frame (just right click on sarth's frame and focus him), make sure to turn on the focus target's cast bar so you can see when Sarth is starting to cast his breath.

This is important because to survive Sarth's breath, the MT needs to withstand up to 55k to 70k of spike damage. To do this, the Druid MT and the healers take turns with their cooldowns.

Druid tank - SI + Barkskin
Holy Priest - Guardian Spirit
Disc Priest - Pain Suppression
Holy Paladin - Divine Guardian

At this point, if DPS is good Shadron should be dead. Approximations state that the breaths come every 25 to 30 seconds, so this gives us about 2.5 or 3 minutes of survival. Raid has max 3 minutes to down Shadron. This means BL should be used when Shadron comes down. Have to blow through Shadron fast - Shadron should come down 45 seconds after Tenebron, he is the second drake.

(If possible One of the OTs taunts off Druid Tank and blows his Shield Wall)

Monday, January 12, 2009

Old School 4 point Thaddius

http://www.anikki.com/do/viewtopic.php?t=244
Link
http://video.google.com/videoplay?docid=-6986617029377993641&q=thaddius

Good - even if someone switches late, they won't get gibbed.

Bad - if they screw up the switch they die...if they can't do it fast...can they at least do it right?

Monday, January 5, 2009

Notes For Naxx 25

BEFORE STARTING, SETUP GROUPS 1 + 2 + 1 OTHER DPS / 3 + 4 + 5 TO HAVE ROUGHLY EQUAL DPS. SETUP GROUP 1 2 TO BE MELEE + DK SOFT TANKS, SETUP GROUPS 3 4 5 TO BE RANGED WITH AOE HEALERS (the ghosts do alot of aoe damage). PUT ONE AOE HEALER IN EACH GROUPS 3 4 5.

THIS WILL SAVE TIME BEFORE GOING INTO GOTHRIK, AS GROUPS 1 2 ARE LIVE AND WILL ALREADY HAVE SOFT TANKS. AND GROUPS 3 4 5 NEED AOE HEALERS FOR FEUGEN'S AOE DAMAGE

SETUP PROPERLY YOU WON'T HAVE TO STOP FOR SETTING UP GROUPS

TRY NOT TO DO SWITCHOUTS DURING A WING, DO IT DURING THE LOOTING OF THE LAST BOSS OF A WING.

GOALS:
1 HOUR CONSTRUCT
10 min to get to patch
15 min to down grob
15 min to down gluth
25 min on thad, allowing for 1 wipe

1.2 HOUR MILITARY
10 min to get to razuv
15 min down razuv allowing for 1 wipe
10 min get to gothrik
5 min to down gothrik
10 min to get to 4h
20 min to down 4h allowing for 1 wipe

1/2 HOUR ARACH
we did it easy last time

1/2 HOUR PLAGUE
we did it easy last time

1/2 HOUR SAPPH
distribute mages and aoe healers evenly throughout the two sides

1/2 HOUR KEL'THAZUD
same groups used in saph can be used here
_____________________
4 HOURS TOTAL







Order easiest to hardest

1. arachnid
2. plague
3. military
4. construct








faerlina
Followers: off tank them away from casters
Worshipers: off tanked, 1 priest has to mindcontrol before widow frenzies and cast Widow's Embrace on her AFTER she has frenzied, will lock her out for 60 seconds, if cast before only locks her out for 30 seconds


Maexenna
Hot the MT before Web Spray
When she Frenzies, blow BL, the MT has to watch the Web Spray timer, right before it's about to hit the raid have him blow Shield Wall. He will shield wall through the Web Spray, when Shield Wall runs out, the OT taunts off MT and blows his shield wall.


Razuvious
Let the priests pull
Rogue evade tanks razuv for a few seconds - lol sorry Jai
priests put on hit gear if they can
setup tanking with the priests before getting to razuvias
remember priests don't get too far away from him, you have to be close
two off tanks taunt if the underlings break mc and keep the priests safe
one off tank tanks the other two underlings but don't kill them, don't go too far away from razuv or else they will run back to the second highest on their threat


Gothrik
Two hard tanks dead side (if two warriors vigilence one another so that taunt is always up)
1 druid + 2 soft tanks preferbly two DKs on Liveside, cent and carpathian
better to have squishies on the liveside since the dead side mobs hit much harder reduces the chance of people getting one shot on the trash.
If the soft tanks on the liveside have great dps, then one less on the live side, make it groups 1 2 + 1 good dpser on live, and groups 3 4 5 on dead



4 horsemen
Just down Korthazz fast before 4 marks so you don't need tank switches, you do this so that the druid OT doesn't need anymore than 1 healer (because if he tanks korthaz the meteor will kill the healer) Pop bloodlust right away.

zeliek and blaumeaux tanks: 3 or 4 healers only really need 2 healers for korthaz and rivendare tanks, one pally for beacon - put as many healers in the back possible for stability - the back is usually where the problem is. PUT ALL THE BEST HEALERS IN THE BACK

Note: Rivendare DOES have an aoe

Remember rear tanks, you have to be at an angle toward the platform, sometimes zeliek/blameaux bugs out and you will not aggro him unless you place yourself between the zeliek/blameux and the platform



Patchwerk
1 MT and 2 HT tanks
MT is the weakest tank/tank with best threat, makes things more stable - MT has to threat hard hard hard hard, the OTs are usually better geared and with HT they will generate alot of threat.
OTs just autoattack until dps is called
MT and OTs stand together, wait until all the OTs have been HTd before the melee dps starts
If the MT is undergeared and can't threat fast enough have all the Hunters MD the MT.
OTs! DO NOT CROSS MT THREAT!
MELEE! DO NOT CROSS ANY TANK THREAT!


Grobbulus
do not cleanse mutating injection!!!!!!!!! no cleansing!!!!!!!
Melee DO NOT GET IN FRONT OF THE BOSS
DO NOT AOE TAUNT EVER - unless you're the MT and you're trying to save a wipe if grob breaths on the whole group and the OTs are off popping their gas clouds - pop shield wall right away.
MT remember to watch his left hand (the right side from your perspective), when it flashes green that's when he's spawned a gas cloud under his feet. save your thunderclap for breaths, thunderclap get the add on you and let the OTs taunt it off - prevents the add from running around willy nilly.
MT save your taunt for when Grobbulus turns away to Inject someone, he has a habit of turning and then breathing - when he turns taunt. Also save your thunderclap for the breath, it'll keep the add on u instead of running at a healer.


Gluth
Needs two tanks on adds
Keep rolling hots on the Decimate Tank - decimate tank, pop shield wall last stand when decimate hits, with good dps Gluth shouldn't decimate more than once
Two OTs on the zombie chows - preferably druid OT and a dps DK in tanking gear.


Sapphiron
split mages evenly through out the two groups

Kel'thuzad
*SPREAD OUT AT LEAST 10 YARDS FROM ONE ANOTHER

*two healers on MT

*mages need to polymorph MCs

*2 teams of interrupters
team 1: luke and jai
team 2: cent and xxx
we use two interrupters because the frost bolts hit much harder - 20k or 30k, so we can't afford a miss

*DON'T STAND IN THE VOID ZONES!
If void zone on the MT, melee pull out and let the tank readjust

*OTs - 4 guardians spawn, each tank 2 - be aware they spawn from left or right, sometimes all 4 can spawn from one side so grab whatever you can when you can, then once aggroed balance it out. they don't hit too hard from the get go
Healers save your pain suppression, guardian spirit, etc. for the OTs, they can get ice blocked, or dps may be slow and the guardians may start hitting too hard

All other ranged players must find a spot in the room and stay 10 yards apart. If a Shadow Fissure spawns on you, run to someone close by and stand on their spot with them until the Shadow Fissure despawns. Make sure that player doesn't have a Mana Detonation though, and, should that player suddenly get it, you are the one that will need to move away and hug another player close by. The Shadow Fissure zone will despawn very quickly though, so this situation is rare. As soon as your Shadow Fissure despawns, you have to run back to your old spot and continue what you were doing.

*ROGUES BLOW your cloak so that it doesn't get popped while you're MC'd
*Shamans blow your Bloodlust so that it doesn't get popped while you're MC'd
*everyone who can CC Immediately CC an MC, they hit hard and will three shot people or worse, will heal kel - this is your #1 priority