Sartharion
kill shadron for 2 drakes
ignore Tenebron's portal tank the adds, pally tank get in position around the center of the platform that's where the portal is, that's where the whelps will spawn
Pally OT position center of the platform by the portal
Drake OT position southern edge of the platform to benefit from beacon with MT
pally tank picks up blazes and adds, pick up fire spawns and move to the middle and position by the portal
paladins put on righteous fury to get healing aggro and stand by the pally tank
we have 1.5 minutes to kill Tenebron before vesperon lands, so blow bloodlust as soon as shadron lands and burn him down before vesperon comes down
all dps on Tenebron, after Tenebron dies kill remaining adds and fire spawns
if you are a healer and you get a spawn on you try your best to tank it if you are too far away from the paladin for you to run to him and for him to taunt them off of you, but you have to be careful not to get hit by the lava wall or the spawns will enrage and kick your ass
If you Vesperon comes down while Tenebron is still up, all dps pull back and Vesperon's portals and kill the servant, only then come out and resume dpsing. AoE pally tank, watch your dps during Vesperon's portal, putting out too much aoe will tax your healer and will spike damage on you.
Vesperon will come down 1.5 minutes after Tenebron, take Vesperon's portals.
Pally tank remains outside
A soft tank, a DK will tank the servant inside the portal
kill Vesperon asap, be careful on Vesperon, you take damage while you're dpsing him, so if you get low stop dps and bandage yourself. Don't die to the damage reflections
Then kill Sartharion
Lukelee - OT drakes
Ungulator - MT Sarth, need lots of health to deal with Vesperon's debuff
Pally Tank - OT whelp and flame adds
Holy Paladin for righteous fury stand by the pally tank
Holy Priest for aoe heals once Vesperon lands
Disc Priest for pain suppression
Mage aoe for adds
Mage aoe for adds
Rogue for fan of knives anesthetic
DK for servant tanking inside the portal
________
Modifying for 3 drake 25.
Surviving Sarth's breath
All healers need to have Sarth on focus frame (just right click on sarth's frame and focus him), make sure to turn on the focus target's cast bar so you can see when Sarth is starting to cast his breath.
This is important because to survive Sarth's breath, the MT needs to withstand up to 55k to 70k of spike damage. To do this, the Druid MT and the healers take turns with their cooldowns.
Druid tank - SI + Barkskin
Holy Priest - Guardian Spirit
Disc Priest - Pain Suppression
Holy Paladin - Divine Guardian
At this point, if DPS is good Shadron should be dead. Approximations state that the breaths come every 25 to 30 seconds, so this gives us about 2.5 or 3 minutes of survival. Raid has max 3 minutes to down Shadron. This means BL should be used when Shadron comes down. Have to blow through Shadron fast - Shadron should come down 45 seconds after Tenebron, he is the second drake.
(If possible One of the OTs taunts off Druid Tank and blows his Shield Wall)